It Takes Two is likely the most innovative cooperative adventure to come out in a decade, and it might hold that title well into the next one. Each new stage is almost an entirely new game unto itself, and it's an absolute delight to discover its mechanical impetus alongside a good friend. For example, where Cody's given a sticky sap launcher, Mae's given a squirrel-tech flamethrower that ignites said sap in a glorious conflagration to remove obstacles or take down killer wasps. In a nutshell, each player is introduced to a unique mechanic that's specific to them in each level, and these mechanics have to work in tandem in order to progress. Hazelight has essentially fabricated a deeply engaging theme park of cooperative goodness in here, and no two stages are even remotely alike save for a common thread of well-executed platforming mechanics. This is precisely the tale told in the latest and greatest from modern visionary Josef Fares of Hazelight Studios, but really, the wacky plot undersells just how good the cooperative gameplay elements are. Totally Accurate Battle Simulator has been one of the top-selling titles on the Steam charts for a good while now, and as such, its hardly any kind of surprise to hear that PS4 gamers are eager to hear just when a Totally Accurate Battle Simulator PS4 release might well occur. Because that's how you fix problematic marriages. ![]() Your parents are getting divorced, so they fall into a coma and navigate through a shared fever dream in which they've become miniaturized wooden or clay action figures and are forced through a series of fantastical and action-packed adventures at the behest of a sadistic anthropomorphic self-help book. It’s a great deal of fun when played alongside friends, and while the Xbox port of this PC title suffers from the occasional performance hiccup, the addition of split-screen multiplayer gels incredibly well with this spine-tingling survival horror experience. The second is that every seven in-game days, a bloodthirsty horde of zombies zeroes in on and assaults your precise location, giving you ample motivation to make full use of said building mechanics to construct a defensible fortress. The first is the most obvious - 7 Days to Diefeatures an incredibly robust building and crafting system wherein the sky’s the limit. However, there are two core differences that set it apart from the crowd. 7DTD is in the vein of your typical post-apocalyptic zombie survival sim, replete with survival mechanics to contend with alongside the shambling hordes of the undead. The problem is that, really, that terse description isn’t at all far off the mark. It’s tempting to take the easy way out with this one by saying that it’s essentially Minecraft for horror aficionados.
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